* to run the simulation, open the menu directly below, and press the blue local game <play> button. feel free to change parameters of the game to see varied results.
*note: if this is displaying without open circle areas in the middle (after clicking on the [play] button), please take a moment to download the latest flash player here
current rules: (*values set in menu)
1. all agents randomly choose number of friends* to interact with at each time step
2. all agents inherit the beliefs of their parent company +/- variance* as well as the parent company's persuasive mass +/- variance*
3. all agents only persuaded by other friend agents
4. all agents only persuaded for each dimension of belief by other friend agents with higher persuasive mass than theirs
5. all agents, when persuaded on one dimension of belief, move that belief one point closer to the persuader
6. if agent's belief and persuader's belief are further apart than agent's tolerance*, belief is not changed
7. corporate communications, sent out at intervals* affect every agent
8. all agents move at each time step toward company with most similar belief with speed*
notes:
1.
persuasive mass is indicated by agent diameter.
2.
agent color indicates the agent's original parent company